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@@ -160,14 +160,14 @@ class SimulationPass(RenderPass):
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ratio = self._layer_view.getCurrentPath() - index
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pos_a = Vector(polygon.data[index + offset][0], polygon.data[index + offset][1],
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polygon.data[index + offset][2])
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- if ratio > 0.0001:
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+ if ratio <= 0.0001 or index + offset == len(polygon.data):
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+ head_position = pos_a + node.getWorldPosition()
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+ else:
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pos_b = Vector(polygon.data[index + offset + 1][0],
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polygon.data[index + offset + 1][1],
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polygon.data[index + offset + 1][2])
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vec = pos_a * (1.0 - ratio) + pos_b * ratio
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head_position = vec + node.getWorldPosition()
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- else:
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- head_position = pos_a + node.getWorldPosition()
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break
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break
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if self._layer_view.getMinimumLayer() > layer:
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