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@@ -201,7 +201,13 @@ Item
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{
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h -= mouse_absolute_y - base.height;
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}
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-
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+ // Enforce a minimum size (again).
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+ // This is a bit of a hackish way to do it, but we've seen some ocasional reports that the size
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+ // could get below the the minimum height.
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+ if(h < absoluteMinimumHeight)
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+ {
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+ h = absoluteMinimumHeight;
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+ }
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UM.Preferences.setValue("view/settings_list_height", h);
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}
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}
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