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@@ -44,7 +44,15 @@ vertex41core =
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vec4 feedrateGradientColor(float abs_value, float min_value, float max_value)
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{
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- float value = (abs_value - min_value)/(max_value - min_value);
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+ float value;
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+ if(abs(max_value - min_value) < 0.0001) //Max and min are equal (barring floating point rounding errors).
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+ {
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+ value = 0.5; //Pick a colour in exactly the middle of the range.
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+ }
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+ else
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+ {
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+ value = (abs_value - min_value) / (max_value - min_value);
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+ }
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float red = value;
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float green = 1-abs(1-4*value);
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if (value > 0.375)
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@@ -57,7 +65,15 @@ vertex41core =
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vec4 layerThicknessGradientColor(float abs_value, float min_value, float max_value)
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{
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- float value = (abs_value - min_value)/(max_value - min_value);
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+ float value;
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+ if(abs(max_value - min_value) < 0.0001) //Max and min are equal (barring floating point rounding errors).
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+ {
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+ value = 0.5; //Pick a colour in exactly the middle of the range.
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+ }
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+ else
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+ {
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+ value = (abs_value - min_value) / (max_value - min_value);
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+ }
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float red = min(max(4*value-2, 0), 1);
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float green = min(1.5*value, 0.75);
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if (value > 0.75)
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@@ -70,7 +86,15 @@ vertex41core =
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vec4 lineWidthGradientColor(float abs_value, float min_value, float max_value)
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{
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- float value = (abs_value - min_value) / (max_value - min_value);
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+ float value;
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+ if(abs(max_value - min_value) < 0.0001) //Max and min are equal (barring floating point rounding errors).
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+ {
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+ value = 0.5; //Pick a colour in exactly the middle of the range.
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+ }
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+ else
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+ {
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+ value = (abs_value - min_value) / (max_value - min_value);
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+ }
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float red = value;
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float green = 1 - abs(1 - 4 * value);
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if(value > 0.375)
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