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@@ -9,9 +9,9 @@ import QtGraphicalEffects 1.0
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import UM 1.3 as UM
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/**
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- * This is a generic pop-up element which can be supplied with a target and a content
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- * item. The content item will appear to the left, right, above, or below the target
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- * depending on the value of the direction property
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+ * This is a generic pop-up element which can be supplied with a target and a content item. The
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+ * content item will appear to the left, right, above, or below the target depending on the value of
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+ * the direction property
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*/
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Popup
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{
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@@ -23,14 +23,20 @@ Popup
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property var target
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/**
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- * Which side of the target should the contentItem appear on?
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+ * Which direction should the pop-up "point"?
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* Possible values include:
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- * - "top"
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- * - "bottom"
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+ * - "up"
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+ * - "down"
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* - "left"
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* - "right"
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*/
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- property string direction: "bottom"
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+ property string direction: "down"
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+
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+ /**
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+ * We save the default direction so that if a pop-up was flipped but later has space (i.e. it
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+ * moved), we can unflip it back to the default direction.
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+ */
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+ property string originalDirection: ""
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/**
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* Should the popup close when you click outside it? For example, this is
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@@ -44,7 +50,13 @@ Popup
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*/
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property var color: "#ffffff" // TODO: Theme!
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- Component.onCompleted: recalculatePosition()
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+ Component.onCompleted:
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+ {
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+ recalculatePosition()
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+
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+ // Set the direction here so it's only set once and never mutated
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+ originalDirection = (' ' + direction).slice(1)
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+ }
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background: Item
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{
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@@ -92,9 +104,9 @@ Popup
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{
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switch(direction)
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{
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- case "top":
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+ case "up":
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return bloop.top
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- case "bottom":
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+ case "down":
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return bloop.bottom
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default:
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return bloop.verticalCenter
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@@ -118,10 +130,10 @@ Popup
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anchors
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{
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fill: parent
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- leftMargin: direction == "left" ? 8 * screenScaleFactor : 0
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- rightMargin: direction == "right" ? 8 * screenScaleFactor : 0
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- topMargin: direction == "top" ? 8 * screenScaleFactor : 0
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- bottomMargin: direction == "bottom" ? 8 * screenScaleFactor : 0
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+ leftMargin: direction == "left" ? 8 * screenScaleFactor : 0
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+ rightMargin: direction == "right" ? 8 * screenScaleFactor : 0
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+ topMargin: direction == "up" ? 8 * screenScaleFactor : 0
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+ bottomMargin: direction == "down" ? 8 * screenScaleFactor : 0
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}
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color: base.color
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width: parent.width
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@@ -133,35 +145,10 @@ Popup
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onClosed: visible = false
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onOpened:
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{
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- // Flip direction if there is not enough screen space
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- var availableSpace
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-
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- var targetPosition = target.mapToItem(monitorFrame, 0, 0)
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-
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- var requiredSpace = contentItem.implicitHeight + 2 * padding + 8 * screenScaleFactor
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-
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- switch(direction)
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- {
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- case "top":
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- availableSpace = monitorFrame.height - (targetPosition.y + target.height)
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- // console.log("Needs", requiredSpace, "has got", availableSpace)
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- if (availableSpace < requiredSpace)
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- {
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- // console.log("putting point on bottom")
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- direction = "bottom"
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- }
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- break
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- case "bottom":
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- availableSpace = targetPosition.y
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- // console.log("Needs", requiredSpace, "has got", availableSpace)
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- if (availableSpace < requiredSpace)
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- {
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- // console.log("putting point on top")
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- direction = "top"
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- }
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- break
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- }
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+ // Flip orientation if necessary
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+ recalculateOrientation()
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+ // Fix position if necessary
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recalculatePosition()
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// Show the pop up
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@@ -172,10 +159,10 @@ Popup
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clip: true
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padding: UM.Theme.getSize("monitor_shadow_radius").width
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- topPadding: direction == "top" ? padding + 8 * screenScaleFactor : padding
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- bottomPadding: direction == "bottom" ? padding + 8 * screenScaleFactor : padding
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- leftPadding: direction == "left" ? padding + 8 * screenScaleFactor : padding
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- rightPadding: direction == "right" ? padding + 8 * screenScaleFactor : padding
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+ topPadding: direction == "up" ? padding + 8 * screenScaleFactor : padding
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+ bottomPadding: direction == "down" ? padding + 8 * screenScaleFactor : padding
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+ leftPadding: direction == "left" ? padding + 8 * screenScaleFactor : padding
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+ rightPadding: direction == "right" ? padding + 8 * screenScaleFactor : padding
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function recalculatePosition() {
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@@ -198,14 +185,52 @@ Popup
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x = target.x - realWidth
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y = centered.y
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break
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- case "top":
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+ case "up":
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x = centered.x
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y = target.y + target.height
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break
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- case "bottom":
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+ case "down":
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x = centered.x
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y = target.y - realHeight
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break
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}
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}
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+
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+ function recalculateOrientation() {
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+ // Flip direction if there is not enough screen space
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+ var availableSpace
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+
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+ var targetPosition = target.mapToItem(monitorFrame, 0, 0)
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+
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+ // Stupid pop-up logic causes the pop-up to resize, so let's compute what it SHOULD be
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+ const realWidth = contentItem.implicitWidth + leftPadding + rightPadding
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+ const realHeight = contentItem.implicitHeight + topPadding + bottomPadding
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+
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+ switch(originalDirection)
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+ {
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+ case "up":
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+ availableSpace = monitorFrame.height - (targetPosition.y + target.height)
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+ direction = availableSpace < realHeight ? "down" : originalDirection
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+ break
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+ case "down":
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+ availableSpace = targetPosition.y
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+ // if (availableSpace < realHeight)
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+ // {
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+ // if (direction != originalDirection)
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+ // {
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+
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+ // }
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+ // }
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+ direction = availableSpace < realHeight ? "up" : originalDirection
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+ break
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+ case "right":
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+ availableSpace = targetPosition.x
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+ direction = availableSpace < realWidth ? "left" : originalDirection
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+ break
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+ case "left":
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+ availableSpace = monitorFrame.width - (targetPosition.x + target.width)
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+ direction = availableSpace < realWidth ? "right" : originalDirection
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+ break
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+ }
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+ }
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}
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