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@@ -113,7 +113,8 @@ class BuildVolume(SceneNode):
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new_scene_objects = set(node for node in BreadthFirstIterator(root) if node.callDecoration("isSliceable"))
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if new_scene_objects != self._scene_objects:
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for node in new_scene_objects - self._scene_objects: #Nodes that were added to the scene.
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- node.decoratorsChanged.connect(self._onNodeDecoratorChanged)
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+ self._onNodeDecoratorChanged(node)
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+ node.decoratorsChanged.connect(self._onNodeDecoratorChanged) # Make sure that decoration changes afterwards also receive the same treatment
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for node in self._scene_objects - new_scene_objects: #Nodes that were removed from the scene.
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per_mesh_stack = node.callDecoration("getStack")
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if per_mesh_stack:
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