Browse Source

Merge branch '4.13'

Ghostkeeper 3 years ago
parent
commit
58c9522d78

+ 2 - 1
resources/quality/ultimaker3/um3_aa0.4_TPU_Draft_Print.inst.cfg

@@ -43,10 +43,11 @@ retraction_hop = 1.5
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_travel = 300
 speed_travel = 300
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)

+ 2 - 1
resources/quality/ultimaker3/um3_aa0.4_TPU_Fast_Print.inst.cfg

@@ -44,10 +44,11 @@ retraction_hop = 1.5
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_travel = 300
 speed_travel = 300
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)

+ 2 - 1
resources/quality/ultimaker3/um3_aa0.4_TPU_Normal_Quality.inst.cfg

@@ -41,10 +41,11 @@ retraction_hop = 1.5
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_travel = 300
 speed_travel = 300
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)

+ 2 - 2
resources/quality/ultimaker_s3/um_s3_aa0.4_TPU_Draft_Print.inst.cfg

@@ -42,11 +42,11 @@ retraction_extrusion_window = 1
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
-
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 support_angle = 50
 support_angle = 50

+ 2 - 2
resources/quality/ultimaker_s3/um_s3_aa0.4_TPU_Fast_Print.inst.cfg

@@ -42,11 +42,11 @@ retraction_extrusion_window = 1
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
-
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 support_angle = 50
 support_angle = 50

+ 2 - 2
resources/quality/ultimaker_s3/um_s3_aa0.4_TPU_Normal_Quality.inst.cfg

@@ -41,11 +41,11 @@ retraction_extrusion_window = 1
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
-
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 support_angle = 50
 support_angle = 50

+ 2 - 2
resources/quality/ultimaker_s5/um_s5_aa0.4_TPU_Draft_Print.inst.cfg

@@ -42,11 +42,11 @@ retraction_extrusion_window = 1
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
-
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 support_angle = 50
 support_angle = 50

+ 2 - 2
resources/quality/ultimaker_s5/um_s5_aa0.4_TPU_Fast_Print.inst.cfg

@@ -42,11 +42,11 @@ retraction_extrusion_window = 1
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
-
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 support_angle = 50
 support_angle = 50

+ 2 - 2
resources/quality/ultimaker_s5/um_s5_aa0.4_TPU_Normal_Quality.inst.cfg

@@ -41,11 +41,11 @@ retraction_extrusion_window = 1
 retraction_hop_only_when_collides = True
 retraction_hop_only_when_collides = True
 retraction_min_travel = =line_width * 2
 retraction_min_travel = =line_width * 2
 retraction_prime_speed = 15
 retraction_prime_speed = 15
+skin_line_width = =round(line_width / 0.8, 2)
 skin_overlap = 5
 skin_overlap = 5
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_layer_0 = =math.ceil(speed_print * 18 / 25)
 speed_print = 25
 speed_print = 25
-speed_topbottom = =math.ceil(speed_print * 25 / 25)
-
+speed_topbottom = =math.ceil(speed_print * 0.8)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall = =math.ceil(speed_print * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 speed_wall_0 = =math.ceil(speed_wall * 25 / 25)
 support_angle = 50
 support_angle = 50