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@@ -564,6 +564,8 @@ class BuildVolume(SceneNode):
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move_from_wall_radius = max(move_from_wall_radius, self._getSettingFromAdhesionExtruder("infill_wipe_dist"))
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if self._getSettingFromAdhesionExtruder("travel_avoid_distance"):
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move_from_wall_radius = max(move_from_wall_radius, self._getSettingFromAdhesionExtruder("travel_avoid_distance"))
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+ if self._getSettingFromSupportInfillExtruder("support_offset"):
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+ move_from_wall_radius = max(move_from_wall_radius, self._getSettingFromSupportInfillExtruder("support_offset"))
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#Now combine our different pieces of data to get the final border size.
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border_size = max(farthest_shield_distance, move_from_wall_radius, bed_adhesion_size)
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@@ -577,4 +579,4 @@ class BuildVolume(SceneNode):
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_prime_settings = ["extruder_prime_pos_x", "extruder_prime_pos_y", "extruder_prime_pos_z"]
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_tower_settings = ["prime_tower_enable", "prime_tower_size", "prime_tower_position_x", "prime_tower_position_y"]
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_ooze_shield_settings = ["ooze_shield_enabled", "ooze_shield_dist"]
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- _distance_settings = ["infill_wipe_dist", "travel_avoid_distance"]
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+ _distance_settings = ["infill_wipe_dist", "travel_avoid_distance", "support_offset"]
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