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@@ -14,17 +14,12 @@ vertex =
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}
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fragment =
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- uniform lowp vec4 u_gridColor0;
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- uniform lowp vec4 u_gridColor1;
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-
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+ uniform lowp vec4 u_buildplateColor;
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varying lowp vec2 v_uvs;
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void main()
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{
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- if (mod(floor(v_uvs.x / 10.0) - floor(v_uvs.y / 10.0), 2.0) < 1.0)
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- gl_FragColor = u_gridColor0;
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- else
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- gl_FragColor = u_gridColor1;
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+ gl_FragColor = u_buildplateColor;
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}
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vertex41core =
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@@ -44,23 +39,17 @@ vertex41core =
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fragment41core =
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#version 410
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- uniform lowp vec4 u_gridColor0;
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- uniform lowp vec4 u_gridColor1;
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-
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+ uniform lowp vec4 u_buildplateColor;
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in lowp vec2 v_uvs;
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out vec4 frag_color;
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void main()
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{
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- if (mod(floor(v_uvs.x / 10.0) - floor(v_uvs.y / 10.0), 2.0) < 1.0)
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- frag_color = u_gridColor0;
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- else
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- frag_color = u_gridColor1;
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+ gl_FragColor = u_buildplateColor;
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}
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[defaults]
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-u_gridColor0 = [0.96, 0.96, 0.96, 1.0]
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-u_gridColor1 = [0.8, 0.8, 0.8, 1.0]
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+u_buildplateColor = [0.96, 0.96, 0.96, 1.0]
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[bindings]
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u_modelViewProjectionMatrix = model_view_projection_matrix
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