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@@ -13,11 +13,9 @@ vertex =
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attribute highp vec4 a_vertex;
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attribute lowp vec4 a_color;
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attribute lowp vec4 a_material_color;
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- attribute highp float a_vertex_index;
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varying lowp vec4 v_color;
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varying float v_line_type;
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- varying highp float v_vertex_index;
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void main()
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{
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@@ -30,7 +28,6 @@ vertex =
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// }
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v_line_type = a_line_type;
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- v_vertex_index = a_vertex_index;
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}
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fragment =
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@@ -43,21 +40,14 @@ fragment =
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#endif // GL_ES
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varying lowp vec4 v_color;
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varying float v_line_type;
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- varying highp float v_vertex_index;
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uniform int u_show_travel_moves;
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uniform int u_show_helpers;
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uniform int u_show_skin;
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uniform int u_show_infill;
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- uniform highp vec2 u_drawRange;
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-
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void main()
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{
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- if (u_drawRange.x >= 0.0 && u_drawRange.y >= 0.0 && (v_vertex_index < u_drawRange.x || v_vertex_index > u_drawRange.y))
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- {
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- discard;
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- }
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if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5))
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{ // actually, 8 and 9
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// discard movements
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@@ -91,6 +81,78 @@ fragment =
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gl_FragColor = v_color;
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}
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+vertex41core =
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+ #version 410
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+ uniform highp mat4 u_modelMatrix;
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+ uniform highp mat4 u_viewMatrix;
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+ uniform highp mat4 u_projectionMatrix;
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+
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+ uniform lowp float u_active_extruder;
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+ uniform lowp float u_shade_factor;
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+ uniform highp int u_layer_view_type;
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+
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+ in highp float a_extruder;
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+ in highp float a_line_type;
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+ in highp vec4 a_vertex;
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+ in lowp vec4 a_color;
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+ in lowp vec4 a_material_color;
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+
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+ out lowp vec4 v_color;
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+ out float v_line_type;
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+
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+ void main()
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+ {
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+ gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
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+ v_color = vec4(0.4, 0.4, 0.4, 0.9); // default color for not current layer
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+ // if ((a_line_type != 8) && (a_line_type != 9)) {
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+ // v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
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+ // }
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+
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+ v_line_type = a_line_type;
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+ }
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+
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+fragment41core =
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+ #version 410
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+ in lowp vec4 v_color;
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+ in float v_line_type;
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+ out vec4 frag_color;
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+
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+ uniform int u_show_travel_moves;
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+ uniform int u_show_helpers;
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+ uniform int u_show_skin;
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+ uniform int u_show_infill;
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+
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+ void main()
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+ {
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+ if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
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+ // discard movements
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+ discard;
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+ }
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+ // helpers: 4, 5, 7, 10, 11
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+ if ((u_show_helpers == 0) && (
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+ ((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
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+ ((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
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+ ((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
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+ ((v_line_type >= 4.5) && (v_line_type <= 5.5)) ||
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+ ((v_line_type >= 10.5) && (v_line_type <= 11.5))
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+ )) {
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+ discard;
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+ }
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+ // skin: 1, 2, 3
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+ if ((u_show_skin == 0) && (
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+ (v_line_type >= 0.5) && (v_line_type <= 3.5)
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+ )) {
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+ discard;
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+ }
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+ // infill:
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+ if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
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+ // discard movements
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+ discard;
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+ }
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+
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+ frag_color = v_color;
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+ }
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+
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[defaults]
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u_active_extruder = 0.0
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u_shade_factor = 0.60
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@@ -102,13 +164,10 @@ u_show_helpers = 1
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u_show_skin = 1
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u_show_infill = 1
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-u_drawRange = [-1.0, -1.0]
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-
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[bindings]
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u_modelMatrix = model_matrix
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u_viewMatrix = view_matrix
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u_projectionMatrix = projection_matrix
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-u_drawRange = draw_range
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[attributes]
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a_vertex = vertex
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@@ -116,4 +175,3 @@ a_color = color
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a_extruder = extruder
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a_line_type = line_type
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a_material_color = material_color
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-a_vertex_index = vertex_index
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