This prevents accidental modification of the node
@@ -65,6 +65,7 @@ class BuildVolume(SceneNode):
self._origin_mesh = None # type: Optional[MeshData]
self._origin_line_length = 20
self._origin_line_width = 1.5
+ self._enabled = False
self._grid_mesh = None # type: Optional[MeshData]
self._grid_shader = None